The Gameplay Video Clip - DEMO Record
Here is the link to download our Final UT3 Gameplay Video Clip (DEMO Record)
The people who are playing in our map as follows:
Idunnoula - Adley Yuen
Kurokumori - Jackey Tran
Longlyf - Stephen Wang
Player4 - Chivon Lam
Cag3891 - Craig Gullen
Final UT3 Environment - UT Map
Here is the link to download our Final UT3 Environment Map
The Expertise in Action video Clip - DEMO Record
Here is the link to download our Experise in Action Video Clip (DEMO Record)
Draft UT3 Environment - UT Map
Here is the link to download our Draft UT3 Environment Map
"AZN" Group Statement
Hi, everyone we are team “AZN” (pronounced as Asian). For the final assignment, I have teamed up with Jackey Tran and Adley Yuen. The aim of our game of “snakes and ladders” was based on speed and chance which created an emergency evacuation game. The reason behind our aim of the game was due to the original assignment title, “Explosion and Evacuation”.
Our previous idea was to create stationary rams and have the players to run and jump their way down the entire building. Teleports were placed on different levels of the building in order to shift players up and down which enhance the difficulty of the game. However, as the game develops, our initial aim seems very primitive compare to other groups. We then changed our idea to “Escape from self destruction” which players will start the game from the top level of the building after trigger off a 5 seconds countdown to red alert flashing light and a 90 seconds countdown until self destruction which will kill all players outside safe zone.
Players need to travel to a safe zone located at the bottom of the building by using movers. Movers are like elevators which will bring players to different spots around the building. As mentioned before, movers don’t always bring players to right places. There are four movers on each platform, a sense of chance and luck will be experienced when players decide to use them. If a player do stuck in a place that is impossible for them to go any further, they will have to use teleportals located next to movers that will allow them to start from top level. A fan-shaped “rotors” are placed before players could reach the bottom safe zone. It creates a challenge for players move down as each floor criss-cross. Finally, as players entre the safe zone, they will set themselves to god mode which makes them safe from destruction.
And there are 2 cinematic placed at the beginning and end of the game. The first one was to establish the setting and for quick learners, understand the navigation of the map. The second was the final explosion, whereby the conclusion of the countdown prior, would signal this to occur and at the same time, force all players to stop at where they are whether it is the safety zone or anywhere in the building.
Responsibilities of our Team Members:
Matinee – Jackey Tran
Movers around the building
Fan-shaped Rotors
Game trailers at the beginning and end of the game
Particles – Adley Yuen
Dust Particle
Flame Particle
Rain Particle
Spark Particle
Kismet – Stephen Wang
Light trigger with countdown that linked with flashing red alert light created in matinee
Teleportation
Self-Destruction trigger with countdown which kills all player after 90 seconds
Safe zone trigger which set players to god mod after triggering, safe from
Explosion effect with sound at the end of the game which linked to particles
Level Starting Area
Ramps where players will trigger off the self-destruction countdown
Self-destructing nuclear bomb
Movers for players to escape
Red Alert with flashing red light
Teleportors for players to re-escape from top
Looking up when movers going down
Fan shaped "rotors" - challenge players moving down
Safe Zone from the self-destruction
Self-Destruction
Kismet for Final UT3 Environment
Over view of the kismet window for final ut3 environment which includes kismet sequences, cinematics, matinee, and particles.
Kismet part for final ut3 envionment:
-Bomb Alarm with countdown
-God mode in safe house
-Finishing Cinematic explosion with sound
-Emmits Particles after countdown
God mode in safe house
Emmits Particles after countdown
Bomb Alarm with countdown linked with matinee which activate red alert lighting at start of countdown
Finishing Cinematic explosion with sound